How do I prepare a session in 10 minutes or less?
How do I prepare a session in 10 minutes or less?
It is 5 PM. Session starts at 7. You know roughly where the story is going, but you have no stat blocks, no backup NPCs for when they talk to someone unexpected, and definitely no plan for when they ignore the plot hook entirely.
Super Swift was built for exactly this moment.
[!TIP] In 5 minutes, you can generate: 1 encounter with setup and rewards, 2-3 NPCs to populate it, 1 location with atmosphere and sensory details, and 1 plot hook if players need direction. That is a complete scene, ready to run.
Access Super Swift
- Open your campaign in SwiftPrep
- Click Super Swift in the sidebar
The Super Swift panel shows all available generators. Pick what you need most.
Generate an Encounter
Start with what you need most - something for the party to do:
- Click Quick Encounter
- Select encounter type:
- Combat - Fight with creatures or enemies
- Social - Negotiation, interrogation, diplomacy
- Puzzle - Riddles or problem-solving
- Exploration - Discovery and investigation
- Select difficulty (Easy, Medium, Hard, Deadly)
- Choose a tone preset (Dark Fantasy, Heroic, Mysterious, etc.)
- If you are on Companion or Power tier, enable Campaign Context - the generator will reference your existing NPCs, locations, and factions
- Click Generate
In seconds, you have setup and description, creatures or NPCs involved, environmental factors, and possible rewards.
Generate Supporting NPCs
Need characters for that encounter or other scenes:
- Click NPC NOW!
- Choose type:
- Combat-ready - Includes quick stats for battle
- Social - Focused on personality and roleplay
- Optionally add guidance: "suspicious merchant" or "reluctant informant"
- Select tone, enable campaign context
- Click Generate
You get a complete character: name, role, personality, appearance, and (if combat-ready) stats you can use immediately.
Generate a Location
Need a place for the action:
- Click Location Generator
- Select type (tavern, dungeon, forest, ruins, etc.)
- Select tone
- Click Generate
The location includes name and atmosphere, sensory details (what players see, hear, and smell), notable features, and dangers or hazards.
All 8 Super Swift Generators
| Generator | Creates | Use When |
|---|---|---|
| NPC NOW! | Combat or social NPC | You need a character fast |
| Quick Encounter | Combat or social challenge | You need something for players to do |
| Location Generator | Place with atmosphere | You need a setting |
| Plot Hook | Story starter with stakes | Players need motivation or direction |
| Treasure/Loot | Items with properties | Players find or earn something |
| Random Event | Unexpected occurrence | You need to throw a curveball |
| Session Outline | Complete session package | You need a full session structure |
| Dialogue Starter | NPC opening lines | You need to start a conversation |
Promote Content to Your Campaign
Super Swift content is "ephemeral" by default - it lives in the Super Swift drawer, not your permanent campaign library. This is intentional: you can generate freely without cluttering your world.
When something is worth keeping:
- Open the Super Swift drawer (click the drawer icon in the sidebar)
- Find the content you want to keep
- Click Promote
- Review and edit the entity in the promotion dialog
- Click Save
The content moves from ephemeral storage to your permanent library. Five generators support promotion:
| Generator | Promotes To |
|---|---|
| NPC NOW! | NPC |
| Quick Encounter | Encounter |
| Location Generator | Location |
| Plot Hook | Plot Hook |
| Treasure/Loot | Item |
Use Ephemeral Content in Session
Content you do not promote stays in the Super Swift drawer:
- Access it instantly during the session
- Reference it without cluttering your library
- Promote it later if it becomes important
- Let it fade if you never need it again
This keeps your campaign library focused on content that matters.
Example: 5-Minute Prep for "They Went to the Tavern"
The party just announced they are heading to "that tavern the merchant mentioned." You have nothing prepared.
Minute 1: Generate a location - "The Broken Oar Tavern"
- Smoky atmosphere, creaking floorboards, sailors and dockworkers
- Smells of salt, cheap ale, and fish stew
- Notable feature: a massive whale harpoon mounted above the bar
Minute 2: Generate the bartender - "One-Eye Peg"
- Gruff, practical, protective of regulars
- Knows every ship that docks and every rumor that sails in
Minute 3: Generate a shady patron - "Kellan the Whisper"
- Nervous, shifty, has information to sell
- Combat-ready in case things go sideways
Minute 4: Generate an encounter - "The Debt Collectors"
- Three thugs arrive looking for Kellan
- Social encounter that could turn combat
- Environmental factor: crowded room, overturned tables
Minute 5: Generate a plot hook - "The Sunken Cargo"
- Kellan knows about a ship that went down with valuable cargo
- Urgency: another crew is already searching
Result: A complete tavern scene with NPCs, tension, and a hook - all generated while your players were still rolling for initiative on their bathroom breaks.
Tips for Emergency Prep
Start with the encounter That is usually what you need most. Everything else supports it.
Generate NPCs for key roles The villain, the questgiver, the witness. You do not need everyone.
Use campaign context On Companion/Power tiers, generated content references your existing world - much more useful than generic fantasy.
Do not over-generate Create what you need. Improvise the rest. That is what DMs do.
Promote as you play When something becomes important during the session, promote it then. Do not try to decide beforehand.
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