What generators are available in Super Swift mode?

What generators are available in Super Swift mode?

This page provides detailed information on all eight Super Swift generators - what they create, when to use them, and how to get the best results.

Common Options

All generators share these options:

Tone Presets

PresetStyleBest For
Dark FantasyGrim, serious, morally greyVillains, horror, difficult choices
HeroicBrave, optimistic, larger than lifeAllies, mentors, classic adventure
ComedicLight, funny, absurdComic relief, humorous campaigns
MysteriousEnigmatic, secretive, uncertainIntrigue, investigation, the unknown
EpicGrand scale, legendary, sweepingClimactic moments, world events
GrittyRealistic, harsh, down to earthLow fantasy, survival, consequences
WhimsicalPlayful, magical, fantasticalFey encounters, lighthearted magic

Campaign Context (Companion/Power tiers)

When enabled, the generator considers your existing campaign content:

  • References your NPCs, locations, and factions by name
  • Maintains consistency with established tone and themes
  • Suggests connections to existing story threads

Always enable this when available. It is the difference between generic fantasy output and content that fits your world.

NPC NOW!

Purpose: Generate a complete NPC instantly - with or without combat stats.

What It Creates

  • Name and role
  • Personality traits and behavior
  • Voice and mannerisms (how to roleplay them)
  • Goals and motivations
  • Physical appearance
  • Combat stats (if combat-ready type selected)

Options

OptionChoices
NPC TypeCombat-ready, Social, Any
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Guidance Examples

GuidanceWhat You Get
"suspicious merchant"A trader with something to hide
"reluctant informant"Someone who knows things but does not want to share
"jovial but dangerous"Friendly exterior, capable of violence
(empty)Surprise me - the AI picks based on tone

When to Use

  • Players approach an NPC you did not prepare
  • You need a villain lieutenant on the spot
  • Combat breaks out and you need stat blocks
  • You want to populate a location with interesting characters

Can Promote To: NPC entity

Quick Encounter

Purpose: Generate a complete encounter setup - combat or social.

What It Creates

  • Encounter description and setup
  • Involved creatures or NPCs
  • Environmental factors (terrain, hazards, conditions)
  • Suggested difficulty and challenge elements
  • Possible rewards
  • Resolution options (for social encounters)

Options

OptionChoices
Encounter TypeCombat, Social, Puzzle, Exploration, Any
DifficultyTrivial, Easy, Medium, Hard, Deadly
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Encounter Types Explained

TypeWhat You Get
CombatFight with creatures, tactical setup, terrain features
SocialNegotiation, persuasion, or roleplay scene with stakes
PuzzleMental challenge requiring player cleverness
ExplorationDiscovery, investigation, environmental challenge
AnyAI chooses based on tone and guidance

When to Use

  • You need something for players to do right now
  • Filling gaps in your session plan
  • Random encounter on the road
  • Players picked a fight you did not expect

Can Promote To: Encounter entity

Location Generator

Purpose: Generate a place with atmosphere and sensory details.

What It Creates

  • Location name and type
  • Atmosphere and mood description
  • Sensory details:
    • Sights - What players see when they arrive
    • Sounds - What they hear
    • Smells - What they smell
  • Notable features (things to interact with)
  • Dangers or hazards
  • Plot hook seeds (optional story connections)

Options

OptionChoices
Location TypeAny, Indoor, Outdoor, Urban, Wilderness, Dungeon
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Reading Sensory Details Aloud

The sensory details are designed to be read aloud when the party enters:

"You push open the tavern door. The air hits you first - wood smoke, cheap ale, and something that might be fish stew. The room is dim, lit by guttering candles and a low fire. Sailors crowd the tables, their voices a low rumble punctuated by the occasional bark of laughter. Above the bar, a massive whale harpoon hangs from the rafters, its barbs still dark with old stains."

This instantly grounds players in the space.

When to Use

  • Players explore somewhere you did not prepare
  • You need a setting for an encounter
  • Building out your world during prep
  • The party decided that throwaway tavern is now their home base

Can Promote To: Location entity

Plot Hook

Purpose: Generate a story starter with stakes and urgency.

What It Creates

  • Hook name and description
  • Type (mystery, quest, conflict, etc.)
  • Stakes - what happens if players ignore it
  • Urgency level
  • Related NPCs or factions (with campaign context)
  • Possible complications
  • Entry points - how players might discover this hook

Options

OptionChoices
Hook TypeMystery, Quest, Conflict, Discovery, Rumor, Event, Any
UrgencyNone, Low, Medium, High, Critical
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Hook Types Explained

TypeWhat You Get
MysterySomething to investigate - who, what, why
QuestA task or mission with clear objectives
ConflictOngoing struggle the party can engage with
DiscoveryInformation or places to find
RumorSomething the party might hear (true or false)
EventSomething happening in the world they can respond to

When to Use

  • Players need direction or motivation
  • Seeding future story threads during prep
  • Answering "what happens next?" when a plot concludes
  • Giving players choices about what to pursue

Can Promote To: Plot Hook entity

Treasure/Loot

Purpose: Generate items with properties, rarity, and lore.

What It Creates

  • Item name and description
  • Category (weapon, armor, wondrous item, etc.)
  • Rarity (common through legendary)
  • Magical or mundane properties
  • Value estimate in gold pieces
  • Lore or history (where it came from, who made it)
  • Attunement requirements (if magical)

Options

OptionChoices
Item TypeAny, Weapon, Armor, Potion, Wondrous, Treasure
RarityCommon, Uncommon, Rare, Very Rare, Legendary
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Rarity Guidelines

RarityAppropriate For
CommonEveryday finds, minor rewards
UncommonStandard dungeon loot, quest rewards
RareSignificant finds, mid-campaign rewards
Very RareMajor treasures, important story items
LegendaryCampaign-defining items, end-game rewards

When to Use

  • Stocking treasure hoards you forgot to prepare
  • Quest rewards
  • Shop inventory when players go shopping
  • Interesting finds during exploration

Can Promote To: Item entity

Random Event

Purpose: Generate an unexpected occurrence to shake things up.

What It Creates

  • Event description
  • Immediate consequences
  • Possible player responses
  • Long-term implications
  • Hooks for follow-up

Options

OptionChoices
Event ScopePersonal, Local, Regional
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

Event Scope Explained

ScopeScaleExample
PersonalAffects one character or small groupA PC's old rival appears
LocalAffects the immediate areaFire breaks out in the marketplace
RegionalAffects the broader regionA dragon is spotted flying east

When to Use

  • The session is dragging and needs energy
  • You want to add complications to a plan
  • Creating a sense that the world moves without the party
  • Breaking up travel or downtime

Cannot Be Promoted

Random events are designed for immediate use. If an event becomes significant, create relevant entities manually.

Session Outline

Purpose: Generate a complete session package with structure.

What It Creates

  • Session overview and theme
  • Opening scene (how to start)
  • Key encounters (2-3 depending on length)
  • Supporting NPCs for the session
  • Relevant locations
  • Possible endings
  • Fallback plans (if players go off-script)

Options

OptionChoices
Session LengthShort (2 hr), Medium (3-4 hr), Long (5+ hr)
Primary FocusCombat, Roleplay, Exploration, Mystery
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
GuidanceOptional text prompt

When to Use

  • You need to prep an entire session fast
  • Running a one-shot with minimal prep
  • Looking for structure and inspiration
  • Building a session around a specific theme

Cannot Be Promoted

Session outlines are planning tools. Promote individual NPCs, locations, and encounters from the outline as needed.

Dialogue Starter

Purpose: Generate opening lines and conversation directions for NPCs.

What It Creates

  • Opening line or greeting
  • Personality hints expressed through speech
  • Potential conversation topics
  • Things the NPC might ask the party
  • Information the NPC might share
  • Speech patterns and verbal quirks

Options

OptionChoices
NPC DemeanorFriendly, Neutral, Hostile, Nervous, Secretive
Tone PresetAll 7 presets
Campaign ContextOn/Off (Companion/Power)
Select Existing NPCOptional - generate for an NPC you have already created

When to Use

  • You need to voice an NPC on the spot
  • Starting a conversation and drawing a blank
  • Getting into character for an important NPC
  • Overcoming "what does this NPC say?" moments

Cannot Be Promoted

Dialogue is ephemeral by nature. Copy useful lines to an NPC's notes if you want to remember them.

Generator Combinations

Chain generators for complete scenes:

The Tavern Scene

  1. Location Generator - The tavern itself
  2. NPC NOW! (social) - The bartender
  3. NPC NOW! (social) - An interesting patron
  4. Plot Hook - Something to overhear or discover

The Ambush

  1. Location Generator - The ambush site
  2. Quick Encounter (combat) - The ambush itself
  3. NPC NOW! (combat-ready) - The ambush leader
  4. Treasure/Loot - What they are carrying

The Investigation

  1. Location Generator - The crime scene
  2. NPC NOW! (social) - A witness
  3. Plot Hook (mystery) - What actually happened
  4. Random Event - A complication mid-investigation

Tips for All Generators

Be specific in guidance "Suspicious merchant with a secret" beats "an NPC" every time.

Match tone to content Villains can use Dark Fantasy even in a Heroic campaign.

Enable campaign context On Companion/Power, this transforms output from generic to relevant.

Generate multiples If one result does not click, generate again. It is fast.

Edit rather than perfect A decent result you tweak is better than burning credits chasing perfect.

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