How do I add and manage player characters?
How do I add and manage player characters?
Player Characters are the heroes controlled by your players. SwiftPrep helps you track their details, goals, and connections to your world so you can create personalized content and remember what matters to each character.
Creating a Player Character
- Click Player Characters in the sidebar
- Click Create Player Character
- Enter a name (required)
- Fill in additional fields as needed
- Click Save
Player Character Fields
Basic Information
| Field | What It Is For |
|---|---|
| Name | Character name (required) |
| Player name | Who plays this character |
| Class | Character class(es) |
| Level | Current level |
| Race/Species | Character ancestry |
| Background | D&D background or origin |
Character Details
| Field | What It Is For |
|---|---|
| Backstory | Where they came from, their history |
| Personality | How they behave, their temperament |
| Goals | What they want, personal objectives |
| Ideals | Principles that guide them |
| Bonds | Connections to people, places, things |
| Flaws | Weaknesses, vulnerabilities |
Mechanical Information
| Field | What It Is For |
|---|---|
| Ability scores | STR, DEX, CON, INT, WIS, CHA |
| Proficiencies | Skills, tools, weapons, armor |
| Equipment | Notable items they carry |
World Connections
| Field | What It Is For |
|---|---|
| Related NPCs | NPCs connected to this character, family, mentors, enemies |
| Faction affiliations | Organizations they belong to |
| Locations of significance | Places that matter to them |
DM Notes
| Field | What It Is For |
|---|---|
| Development notes | Arc ideas, growth opportunities |
| Secrets | Things you know that the player does not (or that other players do not) |
| Story threads | Plot hooks specifically for this character |
Organization
| Field | What It Is For |
|---|---|
| Tags | Categories: "party-1", "active", "retired" |
| Visibility | DM Only or Player Visible |
Why Track Player Characters?
Personalized Content
When you know a character's backstory, you can:
- Create NPCs from their past
- Place meaningful items in the world
- Design encounters that matter to them
- Reference their history in plot hooks
Consistent World Response
When you know a character's affiliations, you can:
- Have faction members recognize them
- Create appropriate faction conflicts
- Track reputation and consequences
Better Session Prep
When you know a character's goals, you can:
- Align plot hooks with motivations
- Create obstacles that feel personal
- Reward engagement with relevant content
What to Track
Essential
- Name and player - Who is this, who plays them
- Class/Level - Basic mechanical info
- Goals - What drives them
- Backstory highlights - Key facts, not full novels
Useful
- Related NPCs - People from their past
- Personality notes - How they act, what they care about
- Faction ties - Who they are connected to
Optional
- Full ability scores - If you need to reference them
- Equipment - If you track inventory centrally
- Complete backstory - If the player provides one
You do not need everything. Track what helps your prep.
Connecting PCs to Your World
NPCs from Backstory
When a player mentions characters in their backstory, create NPC entries:
- The mentor who trained them
- The sibling they are looking for
- The rival who wronged them
- The love interest back home
Then create relationships linking PC to NPC. Now that mentor can show up, have goals, and create plot hooks.
Faction Membership
If a PC belongs to an organization:
- Find or create the faction
- Link the PC via Faction affiliations
- Consider what rank or role they have
- Think about faction obligations and benefits
Significant Locations
Places that matter to a PC:
- Hometown
- Training ground
- Place of trauma
- Destination they seek
Create location entries and link them. Now you can prep these places with extra detail when the party visits.
Development Notes
The Development notes field is for your planning:
Arc Ideas
"Elara's mentor is actually alive, captured by the cult. Finding him could be session 20-25 focus."
Growth Opportunities
"Grimjaw struggles with anger. Look for moments where restraint would serve him better than violence."
Dangling Threads
"Player mentioned a brother once but never followed up. Ask about this, might be useful."
What Is Working
"Player really engages when we involve guild politics. More of this."
Character Secrets
Use the Secrets field for:
Things Only You Know
"Elara's father is the cult leader she has been hunting."
Things the Player Knows But Others Do Not
"Grimjaw killed a man in cold blood before the campaign. Player knows, others do not."
Potential Revelations
"The artifact Kai carries is slowly corrupting him. Will reveal through dreams."
Keep secrets that create future story possibilities.
Tips for Using PC Data
Ask Players for Input
Do not invent backstory. Ask questions:
- "Tell me about your character's mentor."
- "Who would you most want to see again?"
- "What place does your character think about when they are homesick?"
Document their answers. Now you have personalized hooks they have already bought into.
Update After Sessions
When things change:
- Level up? Update level.
- New faction relationship? Add it.
- Goal achieved? Note it, add new goal.
- Important item acquired? Track it.
Keep PC records current.
Use Goals for Hooks
Every session, ask: "Does this session advance any PC goals?"
If the answer is always no, your campaign might feel disconnected from the characters. Look for ways to tie plot hooks to what PCs actually want.
Balance Spotlight
Track which PCs have had recent focus:
- Whose backstory NPCs appeared recently?
- Whose goals got advanced?
- Who has not had a personal moment in a while?
Rotate attention to keep everyone engaged.
Example: Creating a Player Character
Name: Elara Nightwhisper
Player name: Sarah
Class: Wizard (Divination)
Level: 5
Race: Half-Elf
Background: Sage
Backstory: Elara's mentor, Archmage Vethren, disappeared five years ago while researching the Hollow Circle cult. She joined the party hoping to find clues to his fate. She does not know he is still alive, held by the cult for his knowledge.
Personality: Cautious, analytical, but fiercely loyal once trust is earned. Uses humor to deflect emotional conversations.
Goals:
- Find out what happened to Vethren
- Understand the cult's true purpose
- Master divination magic (wants to see the future clearly)
Ideals: Knowledge should be used to protect, not control.
Bonds: Vethren (mentor), the Arcane Academy (trained there), her spellbook (contains Vethren's notes)
Flaws: Cannot let mysteries go unsolved, even when it is dangerous. Trusts books more than people.
Related NPCs:
- Archmage Vethren (mentor, missing) [linked]
- Headmaster Oris (academy contact) [linked]
- The Hooded Figure (stalker, unknown identity) [linked]
Faction affiliations: The Arcane Academy (alumnus, good standing)
Development notes:
- Vethren reveal planned for Act 2 climax
- Player loves investigation scenes, include more mysteries
- Academic rivalry with Kai is fun, keep developing
- "The Hooded Figure" is Vethren's captor checking on her
Secrets:
- Vethren is alive, held by the Hollow Circle
- The Hooded Figure knows who she is
- Her divination magic is stronger than she realizes (prophecy bloodline)
Tags: party-1, active, arc-2-focus
Related Articles
Was this article helpful?